

GOI’s use of physics makes it very nuanced to control. You can then take these skills and apply them to clear earlier parts of the game more easily as you inevitably repeat them. You’re expected to use more force to hurl yourself as the game progresses, and redirect your momentum midjump to get started moving, then go the way you need around obstacles. The game is also careful to steadily ramp up its challenges, with early ones having more definitive holds to grab onto, and later ones having you pull yourself along smaller and smaller holds in stranger directions until you’re pulling along practically flat surfaces. When a player indicates they are not, the game provides access to a chatroom populated by other players who have completed the game. Upon reaching the conclusion, a message asks players if they are recording the gameplay.

The game concludes when a player reaches the highest point of the map and then enters space. As the player progress up the mountain, they are at a constant risk of losing some or all of their progress there are no checkpoints. The commentary also provides quotations relating to disappointment and perseverance when significant progress is lost by the player. The game is accompanied by voice-over commentary by Bennett Foddy discussing various philosophical topics. Using the mouse or trackpad (controllers are supported but make the game harder because of the lack of precision in the joysticks), the player tries to move the man’s upper body and sledge hammer in order to climb a steep mountain. Getting Over It revolves around a man by the name of Diogenes – who, somewhat true to his namesake, resides in a large metal cauldron – and wields a Yosemite hammer, which he can use to grip objects and move himself. A soothing journey in which you aim to climb a mountain using only your strong arms, the kettle around your waist, and your trusty sledgehammer. Getting Over It with Bennett Foddy is a platformer video game with a philosophical undertone about a man, Diogenes, on his hike up a mountain.

Players use a hammer to propel themselves towards the steep hill with the intention of reaching the top. Getting Over It with Bennett Foddy is a difficult climbing game with finicky controls, serving as a homage to Jazzuo’s 2002 B-game Sexy Hiking.
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